Goodbye 2016!

In case anyone is wondering if I’m still doing development, the short answer is yes!

The long answer is, not quite! But perhaps this last post for 2016 will shed some light on what’s been happening.

I had a long downtime. I guess I had an early mid-life crisis, because I was still figuring out my life, especially since my personal life is quite a mess. But I had a lot of time to think, thanks to that: Do I really want to make games, or do I just want to dream of making games?

My answer had always been yes, and I would justify it with grandiose goals and noble reasons. But the truth is, I was just chasing a dream. And like most dreams, mine went unfulfilled because I spent so much time fantasising over it, distracting myself in local indie gamedev social circles when instead I should’ve been seriously putting 110% into developing my game.

So 2016 has been a pretty huge year for me. I had hit rock bottom this year, but I won’t bore you with the details. On the bright side, I do think I have a clearer idea of where I want to go from here on.

I’m sure everyone had their fair share of good and bad moments this year. But let’s look forward to next year. Onward to 2017!

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