Tutorial List

Here is the master list of links for your convenience. Updated 29 May 2015.

Introduction to HaxeFlixel – Part 0: About HaxeFlixel
Introduction to HaxeFlixel – Part 1: Haxe Setup
Introduction to HaxeFlixel – Part 2: Editor Setup
Introduction to HaxeFlixel – Part 3: Hello World

My First Game – Part 1: Mental Preparation
My First Game – Part 2: Game Design
My First Game – Part 3: Pong – Setup
My First Game – Part 4: Pong – Paddle
My First Game – Part 5: Pong – Paddle Movement
My First Game – Part 6: Pong – Second Paddle
My First Game – Part 7: Pong – The Ball
My First Game – Part 8: Pong – Score Text
My First Game – Part 9: Pong – Sound
My First Game – Part 10: Pong – Post Mortem

HaxeFlixel Study – FlxTeroids, Part 1: Project Setup
HaxeFlixel Study – FlxTeroids, Part 2: Design
HaxeFlixel Study – FlxTeroids, Part 3: Code Study
HaxeFlixel Study – FlxTeroids, Part 4: Code Study (cont’d)
HaxeFlixel Study – FlxTeroids, Part 5: Code Study (cont’d)

HaxeFlixel Tutorial – Enabling Debugger
HaxeFlixel Tutorial – Loading Tile Map Data
HaxeFlixel Tutorial – Parsing CSV Map Data
HaxeFlixel Tutorial – Loading TMX Data
HaxeFlixel Tutorial – Creating A Simple Button
HaxeFlixel Tutorial – Button Events, Callbacks
HaxeFlixel Tutorial – 9-slice Images and Buttons
Haxe Tutorial – Upgrading/Downgrading Haxelibs
HaxeFlixel Tutorial – Creating A Simple Text
HaxeFlixel Tutorial – Sliders
HaxeFlixel Tutorial – Custom App Icon
HaxeFlixel Tutorial – Using The Camera
HaxeFlixel Tutorial – Multiple Cameras
HaxeFlixel Tutorial – Parallax Scrolling
HaxeFlixel Tutorial – Particles and Emitters
HaxeFlixel Tutorial – Image Trail / Blur Effect

2 thoughts on “Tutorial List

  1. So says:

    Hi, i need your help in making a level in my game that can be puchased using the coins collected from the game. I have tried to figure this out my self, but it didn’t turn out the way i wanted. I usually code with python, panda, kha e.t.c so i am a little light on haxeflixel.

Leave a Reply

Your email address will not be published. Required fields are marked *