Random Knowledge

This was encountered in Kha, but I’m pretty sure it applies to any other framework, even outside Haxe:

tile_artefact

If images seem to produce artefacts when you’re tiling them, the solution could be to add a 1px padding at the edge of the tiles. Sure, it won’t look nice in your spritesheet, but this is my fix for it after banging my head on the desk for a few hours:

tile_noartefact