Round Runner Release

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Not long after Pip Panic! was released, I worked on a little game clone called Round Runner. It’s literally a stripped-down version of Boombit’s “Running Circles” game. The game was released on the Google Play Store yesterday, and is now pending approval on the Apple App Store.

It took me a total of approximately 7 working days (spanning across 2 weeks, as I had other projects to work on too). The purpose of the project was to gauge how fast I could create a simple game with basic monetisation (Unity Ads) and ship it out to the Android/iOS stores. Turns out it wasn’t too difficult, although the quality and depth of the game is lacking.

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You can download the games from the following link:

On a side note, I recently looked into Kha, a Haxe framework that is akin to C++’s SDL. It boasts of native-like performance (check out the comparison chart here!) and it exports to the native project files (e.g. Android target will be exported as an Eclipse project instead of an APK) to allow better debugging.

I can’t really explain much to do it much justice, since I just started looking into its API. From my impression, it has a long way to go, but it shows a lot of promise. I may start doing some tutorials for Kha if I manage to wrap my head around it.

As for the Visual Novel tutorial series, it is currently on hiatus because I honestly lost interest on writing it half way. It turned out a larger project than expected, and I don’t want to publish a half-done series that may never be finished.

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