I have been absent for a month long. I have finally finished most of the code for the game I’ve been working for the past half year with my partner, Mok. I have posted a devblog for Pip Panic! on TIG, although a little too late, but since there’s still work to be done, I figure I’d put it there. The game is made in Unity3D, so this post marks the first Unity-related article I’ve written on this blog.
Anyway, back to HaxeFlixel:
Tim Hely‘s HaxeFlixel Mechanics is much better at demonstrating the commonly-used APIs. It’s still work-in-progress, but it’s coming along nicely. In regards to this blog’s HaxeFlixel content, I’ll start to write devblog-ish articles instead. What better way to learn than to actually try to make a game from start to finish?
My first game project with HaxeFlixel shall be a Visual Novel. Yup, you heard that right. Platformers and top-down action games have been done to death, so let’s do something that’s less heavy on the physics and math (actually, it’s just that I’m bad at physics and math).